mirror of
https://github.com/browseros-ai/BrowserOS.git
synced 2026-05-21 12:55:09 +00:00
239 lines
5.8 KiB
TypeScript
Executable File
239 lines
5.8 KiB
TypeScript
Executable File
#!/usr/bin/env bun
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/**
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* @license
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* Copyright 2025 BrowserOS
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* SPDX-License-Identifier: AGPL-3.0-or-later
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*/
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/**
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* Build script for BrowserOS server binaries
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*
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* Usage:
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* bun scripts/build_server.ts --mode=prod [--target=darwin-arm64]
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* bun scripts/build_server.ts --mode=dev [--target=all]
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*
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* Modes:
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* prod - Clean environment build using only .env.prod
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* dev - Normal build using shell environment + .env.dev
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*
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* Targets:
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* linux-x64, linux-arm64, windows-x64, darwin-arm64, darwin-x64, all
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*/
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import {spawn} from 'node:child_process';
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import {readFileSync, mkdirSync} from 'node:fs';
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import {resolve, join} from 'node:path';
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import {parse} from 'dotenv';
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interface BuildTarget {
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name: string;
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bunTarget: string;
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outfile: string;
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}
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const TARGETS: Record<string, BuildTarget> = {
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'linux-x64': {
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name: 'Linux x64',
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bunTarget: 'bun-linux-x64-baseline',
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outfile: 'dist/server/browseros-server-linux-x64',
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},
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'linux-arm64': {
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name: 'Linux ARM64',
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bunTarget: 'bun-linux-arm64',
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outfile: 'dist/server/browseros-server-linux-arm64',
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},
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'windows-x64': {
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name: 'Windows x64',
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bunTarget: 'bun-windows-x64-baseline',
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outfile: 'dist/server/browseros-server-windows-x64.exe',
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},
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'darwin-arm64': {
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name: 'macOS ARM64',
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bunTarget: 'bun-darwin-arm64',
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outfile: 'dist/server/browseros-server-darwin-arm64',
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},
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'darwin-x64': {
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name: 'macOS x64',
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bunTarget: 'bun-darwin-x64',
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outfile: 'dist/server/browseros-server-darwin-x64',
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},
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};
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const MINIMAL_SYSTEM_VARS = ['PATH'];
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function parseArgs(): {mode: 'prod' | 'dev'; targets: string[]} {
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const args = process.argv.slice(2);
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let mode: 'prod' | 'dev' = 'prod';
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let targetArg = 'all';
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for (const arg of args) {
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if (arg.startsWith('--mode=')) {
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const modeValue = arg.split('=')[1];
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if (modeValue !== 'prod' && modeValue !== 'dev') {
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console.error(`Invalid mode: ${modeValue}. Must be 'prod' or 'dev'`);
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process.exit(1);
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}
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mode = modeValue;
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} else if (arg.startsWith('--target=')) {
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targetArg = arg.split('=')[1];
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}
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}
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const targets =
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targetArg === 'all'
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? Object.keys(TARGETS)
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: targetArg.split(',').map(t => t.trim());
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for (const target of targets) {
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if (!TARGETS[target]) {
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console.error(`Invalid target: ${target}`);
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console.error(
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`Available targets: ${Object.keys(TARGETS).join(', ')}, all`,
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);
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process.exit(1);
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}
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}
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return {mode, targets};
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}
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function loadEnvFile(path: string): Record<string, string> {
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try {
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const content = readFileSync(path, 'utf-8');
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const parsed = parse(content);
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return parsed;
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} catch (error) {
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console.error(`Failed to load ${path}:`, error);
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process.exit(1);
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}
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}
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function createCleanEnv(
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envVars: Record<string, string>,
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): Record<string, string> {
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const cleanEnv: Record<string, string> = {};
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for (const varName of MINIMAL_SYSTEM_VARS) {
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const value = process.env[varName];
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if (value) {
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cleanEnv[varName] = value;
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}
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}
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Object.assign(cleanEnv, envVars);
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return cleanEnv;
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}
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function runCommand(
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command: string,
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args: string[],
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env: NodeJS.ProcessEnv,
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): Promise<void> {
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return new Promise((resolve, reject) => {
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const child = spawn(command, args, {
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env,
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stdio: 'inherit',
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});
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child.on('close', code => {
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if (code === 0) {
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resolve();
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} else {
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reject(new Error(`Command exited with code ${code}`));
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}
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});
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child.on('error', error => {
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reject(error);
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});
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});
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}
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async function buildTarget(
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target: BuildTarget,
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mode: 'prod' | 'dev',
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envVars: Record<string, string>,
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): Promise<void> {
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console.log(`\n📦 Building ${target.name}...`);
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const args = [
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'build',
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'--compile',
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'packages/server/src/index.ts',
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'--outfile',
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target.outfile,
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'--minify',
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'--sourcemap',
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`--target=${target.bunTarget}`,
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'--env',
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'inline',
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'--external=*?binary',
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];
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const buildEnv =
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mode === 'prod' ? createCleanEnv(envVars) : {...process.env, ...envVars};
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try {
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await runCommand('bun', args, buildEnv);
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console.log(`✅ ${target.name} built successfully`);
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if (target.outfile.endsWith('.exe')) {
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console.log(`🔧 Patching Windows executable...`);
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await runCommand(
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'bun',
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['scripts/patch-windows-exe.ts', target.outfile],
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process.env,
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);
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}
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} catch (error) {
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console.error(`❌ Failed to build ${target.name}:`, error);
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throw error;
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}
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}
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async function main() {
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const {mode, targets} = parseArgs();
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const rootDir = resolve(import.meta.dir, '..');
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process.chdir(rootDir);
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console.log(`🚀 Building BrowserOS server binaries`);
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console.log(` Mode: ${mode}`);
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console.log(` Targets: ${targets.join(', ')}`);
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const envFile = mode === 'prod' ? '.env.prod' : '.env.dev';
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const envPath = join(rootDir, envFile);
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console.log(`\n📄 Loading environment from ${envFile}...`);
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const envVars = loadEnvFile(envPath);
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console.log(` Loaded ${Object.keys(envVars).length} variables`);
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if (mode === 'prod') {
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console.log(
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`\n🔒 Production mode: Using CLEAN environment (only ${envFile} + minimal system vars)`,
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);
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console.log(` System vars: ${MINIMAL_SYSTEM_VARS.join(', ')}`);
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} else {
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console.log(`\n🔓 Development mode: Using shell environment + ${envFile}`);
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}
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mkdirSync('dist/server', {recursive: true});
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for (const targetKey of targets) {
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const target = TARGETS[targetKey];
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await buildTarget(target, mode, envVars);
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}
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console.log(`\n✨ All builds completed successfully!`);
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console.log(`\n📦 Output files:`);
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for (const targetKey of targets) {
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console.log(` ${TARGETS[targetKey].outfile}`);
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}
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}
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main().catch(error => {
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console.error('\n💥 Build failed:', error);
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process.exit(1);
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});
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