Files
BrowserOS/scripts/build_server.ts

221 lines
5.7 KiB
TypeScript
Executable File

#!/usr/bin/env bun
/**
* Build script for BrowserOS server binaries
*
* Usage:
* bun scripts/build_server.ts --mode=prod [--target=darwin-arm64]
* bun scripts/build_server.ts --mode=dev [--target=all]
*
* Modes:
* prod - Clean environment build using only .env.prod
* dev - Normal build using shell environment + .env.dev
*
* Targets:
* linux-x64, linux-arm64, windows-x64, darwin-arm64, darwin-x64, all
*/
import { spawn } from "child_process";
import { readFileSync, mkdirSync } from "fs";
import { resolve, join } from "path";
import { parse } from "dotenv";
interface BuildTarget {
name: string;
bunTarget: string;
outfile: string;
}
const TARGETS: Record<string, BuildTarget> = {
"linux-x64": {
name: "Linux x64",
bunTarget: "bun-linux-x64-modern",
outfile: "dist/server/browseros-server-linux-x64",
},
"linux-arm64": {
name: "Linux ARM64",
bunTarget: "bun-linux-arm64",
outfile: "dist/server/browseros-server-linux-arm64",
},
"windows-x64": {
name: "Windows x64",
bunTarget: "bun-windows-x64-modern",
outfile: "dist/server/browseros-server-windows-x64.exe",
},
"darwin-arm64": {
name: "macOS ARM64",
bunTarget: "bun-darwin-arm64",
outfile: "dist/server/browseros-server-darwin-arm64",
},
"darwin-x64": {
name: "macOS x64",
bunTarget: "bun-darwin-x64",
outfile: "dist/server/browseros-server-darwin-x64",
},
};
const MINIMAL_SYSTEM_VARS = ["PATH"];
function parseArgs(): { mode: "prod" | "dev"; targets: string[] } {
const args = process.argv.slice(2);
let mode: "prod" | "dev" = "prod";
let targetArg = "all";
for (const arg of args) {
if (arg.startsWith("--mode=")) {
const modeValue = arg.split("=")[1];
if (modeValue !== "prod" && modeValue !== "dev") {
console.error(`Invalid mode: ${modeValue}. Must be 'prod' or 'dev'`);
process.exit(1);
}
mode = modeValue;
} else if (arg.startsWith("--target=")) {
targetArg = arg.split("=")[1];
}
}
const targets =
targetArg === "all"
? Object.keys(TARGETS)
: targetArg.split(",").map((t) => t.trim());
for (const target of targets) {
if (!TARGETS[target]) {
console.error(`Invalid target: ${target}`);
console.error(`Available targets: ${Object.keys(TARGETS).join(", ")}, all`);
process.exit(1);
}
}
return { mode, targets };
}
function loadEnvFile(path: string): Record<string, string> {
try {
const content = readFileSync(path, "utf-8");
const parsed = parse(content);
return parsed;
} catch (error) {
console.error(`Failed to load ${path}:`, error);
process.exit(1);
}
}
function createCleanEnv(envVars: Record<string, string>): Record<string, string> {
const cleanEnv: Record<string, string> = {};
for (const varName of MINIMAL_SYSTEM_VARS) {
const value = process.env[varName];
if (value) {
cleanEnv[varName] = value;
}
}
Object.assign(cleanEnv, envVars);
return cleanEnv;
}
function runCommand(
command: string,
args: string[],
env: NodeJS.ProcessEnv
): Promise<void> {
return new Promise((resolve, reject) => {
const child = spawn(command, args, {
env,
stdio: "inherit",
});
child.on("close", (code) => {
if (code === 0) {
resolve();
} else {
reject(new Error(`Command exited with code ${code}`));
}
});
child.on("error", (error) => {
reject(error);
});
});
}
async function buildTarget(
target: BuildTarget,
mode: "prod" | "dev",
envVars: Record<string, string>
): Promise<void> {
console.log(`\n📦 Building ${target.name}...`);
const args = [
"build",
"--compile",
"packages/server/src/index.ts",
"--outfile",
target.outfile,
"--minify",
"--sourcemap",
`--target=${target.bunTarget}`,
"--env",
"inline",
"--external=*?binary",
];
const buildEnv = mode === "prod" ? createCleanEnv(envVars) : { ...process.env, ...envVars };
try {
await runCommand("bun", args, buildEnv);
console.log(`${target.name} built successfully`);
if (target.outfile.endsWith(".exe")) {
console.log(`🔧 Patching Windows executable...`);
await runCommand("bun", ["scripts/patch-windows-exe.ts", target.outfile], process.env);
}
} catch (error) {
console.error(`❌ Failed to build ${target.name}:`, error);
throw error;
}
}
async function main() {
const { mode, targets } = parseArgs();
const rootDir = resolve(import.meta.dir, "..");
process.chdir(rootDir);
console.log(`🚀 Building BrowserOS server binaries`);
console.log(` Mode: ${mode}`);
console.log(` Targets: ${targets.join(", ")}`);
const envFile = mode === "prod" ? ".env.prod" : ".env.dev";
const envPath = join(rootDir, envFile);
console.log(`\n📄 Loading environment from ${envFile}...`);
const envVars = loadEnvFile(envPath);
console.log(` Loaded ${Object.keys(envVars).length} variables`);
if (mode === "prod") {
console.log(`\n🔒 Production mode: Using CLEAN environment (only ${envFile} + minimal system vars)`);
console.log(` System vars: ${MINIMAL_SYSTEM_VARS.join(", ")}`);
} else {
console.log(`\n🔓 Development mode: Using shell environment + ${envFile}`);
}
mkdirSync("dist/server", { recursive: true });
for (const targetKey of targets) {
const target = TARGETS[targetKey];
await buildTarget(target, mode, envVars);
}
console.log(`\n✨ All builds completed successfully!`);
console.log(`\n📦 Output files:`);
for (const targetKey of targets) {
console.log(` ${TARGETS[targetKey].outfile}`);
}
}
main().catch((error) => {
console.error("\n💥 Build failed:", error);
process.exit(1);
});