Files
BrowserOS/scripts/build_server.ts
Nikhil 9a0c7b44d5 feat: test provider api for testing models + bun format (#82)
* feat: test-provider api

* fix: simple error msg formatding
2025-12-09 14:33:39 -08:00

239 lines
5.8 KiB
TypeScript
Executable File

#!/usr/bin/env bun
/**
* @license
* Copyright 2025 BrowserOS
* SPDX-License-Identifier: AGPL-3.0-or-later
*/
/**
* Build script for BrowserOS server binaries
*
* Usage:
* bun scripts/build_server.ts --mode=prod [--target=darwin-arm64]
* bun scripts/build_server.ts --mode=dev [--target=all]
*
* Modes:
* prod - Clean environment build using only .env.prod
* dev - Normal build using shell environment + .env.dev
*
* Targets:
* linux-x64, linux-arm64, windows-x64, darwin-arm64, darwin-x64, all
*/
import {spawn} from 'node:child_process';
import {readFileSync, mkdirSync} from 'node:fs';
import {resolve, join} from 'node:path';
import {parse} from 'dotenv';
interface BuildTarget {
name: string;
bunTarget: string;
outfile: string;
}
const TARGETS: Record<string, BuildTarget> = {
'linux-x64': {
name: 'Linux x64',
bunTarget: 'bun-linux-x64-baseline',
outfile: 'dist/server/browseros-server-linux-x64',
},
'linux-arm64': {
name: 'Linux ARM64',
bunTarget: 'bun-linux-arm64',
outfile: 'dist/server/browseros-server-linux-arm64',
},
'windows-x64': {
name: 'Windows x64',
bunTarget: 'bun-windows-x64-baseline',
outfile: 'dist/server/browseros-server-windows-x64.exe',
},
'darwin-arm64': {
name: 'macOS ARM64',
bunTarget: 'bun-darwin-arm64',
outfile: 'dist/server/browseros-server-darwin-arm64',
},
'darwin-x64': {
name: 'macOS x64',
bunTarget: 'bun-darwin-x64',
outfile: 'dist/server/browseros-server-darwin-x64',
},
};
const MINIMAL_SYSTEM_VARS = ['PATH'];
function parseArgs(): {mode: 'prod' | 'dev'; targets: string[]} {
const args = process.argv.slice(2);
let mode: 'prod' | 'dev' = 'prod';
let targetArg = 'all';
for (const arg of args) {
if (arg.startsWith('--mode=')) {
const modeValue = arg.split('=')[1];
if (modeValue !== 'prod' && modeValue !== 'dev') {
console.error(`Invalid mode: ${modeValue}. Must be 'prod' or 'dev'`);
process.exit(1);
}
mode = modeValue;
} else if (arg.startsWith('--target=')) {
targetArg = arg.split('=')[1];
}
}
const targets =
targetArg === 'all'
? Object.keys(TARGETS)
: targetArg.split(',').map(t => t.trim());
for (const target of targets) {
if (!TARGETS[target]) {
console.error(`Invalid target: ${target}`);
console.error(
`Available targets: ${Object.keys(TARGETS).join(', ')}, all`,
);
process.exit(1);
}
}
return {mode, targets};
}
function loadEnvFile(path: string): Record<string, string> {
try {
const content = readFileSync(path, 'utf-8');
const parsed = parse(content);
return parsed;
} catch (error) {
console.error(`Failed to load ${path}:`, error);
process.exit(1);
}
}
function createCleanEnv(
envVars: Record<string, string>,
): Record<string, string> {
const cleanEnv: Record<string, string> = {};
for (const varName of MINIMAL_SYSTEM_VARS) {
const value = process.env[varName];
if (value) {
cleanEnv[varName] = value;
}
}
Object.assign(cleanEnv, envVars);
return cleanEnv;
}
function runCommand(
command: string,
args: string[],
env: NodeJS.ProcessEnv,
): Promise<void> {
return new Promise((resolve, reject) => {
const child = spawn(command, args, {
env,
stdio: 'inherit',
});
child.on('close', code => {
if (code === 0) {
resolve();
} else {
reject(new Error(`Command exited with code ${code}`));
}
});
child.on('error', error => {
reject(error);
});
});
}
async function buildTarget(
target: BuildTarget,
mode: 'prod' | 'dev',
envVars: Record<string, string>,
): Promise<void> {
console.log(`\n📦 Building ${target.name}...`);
const args = [
'build',
'--compile',
'packages/server/src/index.ts',
'--outfile',
target.outfile,
'--minify',
'--sourcemap',
`--target=${target.bunTarget}`,
'--env',
'inline',
'--external=*?binary',
];
const buildEnv =
mode === 'prod' ? createCleanEnv(envVars) : {...process.env, ...envVars};
try {
await runCommand('bun', args, buildEnv);
console.log(`${target.name} built successfully`);
if (target.outfile.endsWith('.exe')) {
console.log(`🔧 Patching Windows executable...`);
await runCommand(
'bun',
['scripts/patch-windows-exe.ts', target.outfile],
process.env,
);
}
} catch (error) {
console.error(`❌ Failed to build ${target.name}:`, error);
throw error;
}
}
async function main() {
const {mode, targets} = parseArgs();
const rootDir = resolve(import.meta.dir, '..');
process.chdir(rootDir);
console.log(`🚀 Building BrowserOS server binaries`);
console.log(` Mode: ${mode}`);
console.log(` Targets: ${targets.join(', ')}`);
const envFile = mode === 'prod' ? '.env.prod' : '.env.dev';
const envPath = join(rootDir, envFile);
console.log(`\n📄 Loading environment from ${envFile}...`);
const envVars = loadEnvFile(envPath);
console.log(` Loaded ${Object.keys(envVars).length} variables`);
if (mode === 'prod') {
console.log(
`\n🔒 Production mode: Using CLEAN environment (only ${envFile} + minimal system vars)`,
);
console.log(` System vars: ${MINIMAL_SYSTEM_VARS.join(', ')}`);
} else {
console.log(`\n🔓 Development mode: Using shell environment + ${envFile}`);
}
mkdirSync('dist/server', {recursive: true});
for (const targetKey of targets) {
const target = TARGETS[targetKey];
await buildTarget(target, mode, envVars);
}
console.log(`\n✨ All builds completed successfully!`);
console.log(`\n📦 Output files:`);
for (const targetKey of targets) {
console.log(` ${TARGETS[targetKey].outfile}`);
}
}
main().catch(error => {
console.error('\n💥 Build failed:', error);
process.exit(1);
});