Files
BrowserOS/packages/browseros-agent/apps/agent/entrypoints/app/agent-command/ConversationHeader.tsx
Dani Akash 84e2739663 feat(agent): rich rail + header on /agents/:agentId chat (#908)
* feat(agent): rich rail + header on /agents/:agentId chat

Replace the chat screen's legacy AgentEntry rail and binary READY
header with the same rich data the /agents page already exposes:
adapter glyph, liveness dot, pin star, status badge, adapter · model ·
reasoning chip line, last-used time, lifetime tokens, queue count,
and the Adapter Unavailable warning. Source of truth flips from the
merged AgentEntry list to useHarnessAgents() directly.

Sort order matches /agents (pinned → recency) — not /home
(active-first → recency) — because chat is index-shaped and shuffling
rows every 5s as turns transition would be jarring while reading.

Lift the inline pin-then-recency comparator out of /agents
AgentList.tsx into a shared agents-list-order.ts so both surfaces
stay on identical sort semantics.

* fix(agent): chat header height + composer sticking to bottom

Header was clipping descenders because the strip was vertical-content
sized at min-h-14 with tight py-2.5; bump padding and lean on natural
content height. Drop the AgentTile glyph (the rail row already shows
adapter identity) and the cwd path (too long, pushed the meta line
off-screen). Header is now name + pin star + status pill, then
adapter · model · reasoning, then last-used · tokens · queued.

Composer was floating mid-screen on short chats because the chat
grid had no grid-template-rows — the implicit auto row collapsed to
content height, so the right-column flex wrapper never received the
full container height. Add grid-rows-[minmax(0,1fr)] so the single
row claims 100% and ClawChat's flex-1 expands to push the composer
flush to the bottom.

* fix(agent): composer flush to bottom on short chats

Match the sidepanel chat's nested-flex pattern. The right-column
wrapper got h-full so it expands to the grid row; the conversation
controller's root added flex-1 so ClawChat's existing flex-1 has
something to actually fill against. Without these, the grid cell
stretched but the inner flex columns shrank to content height,
leaving the composer floating mid-screen.

* fix(agent): align rail header with chat header in shared top band

Pull the rail's "Agents" + back-button into the same horizontal strip
as the agent identity header. The two halves now sit on a single row
that spans both columns, so they can't drift in height as the chat
header gains/loses meta lines (last-used, tokens, queued).

The rail below the band keeps its scrollable list only; the chat
column below holds the conversation + composer. Border-bottom moves
from ConversationHeader to the band wrapper so we don't get a
double-rule on the boundary.

* fix(agent): reserve header height to prevent layout shift on data load

The chat header grew from a single line to three lines once the
useHarnessAgents() poll resolved (adapter chips + meta line populate
asynchronously), shoving the rail and conversation body downward.
Lock min-h-[84px] on both the band's left "Agents" cell and the
ConversationHeader root, and always render the meta line slot
(non-breaking space when empty) so the typographic frame is stable
regardless of data state.

* refactor(agent): pull status pill + meta to right side of chat header

Two-column header layout instead of three stacked rows: name + pin
star + adapter chips on the left, status pill stacked on top of the
last-used / tokens / queued meta line on the right. Drops min-h
from 84px → 60px so the band reclaims ~24px of vertical space and
the chat body starts higher on screen. Band's left "Agents" cell
matches the new height.
2026-05-01 20:19:16 +05:30

180 lines
5.8 KiB
TypeScript

import { ArrowLeft, Home } from 'lucide-react'
import type { FC } from 'react'
import { Badge } from '@/components/ui/badge'
import { Button } from '@/components/ui/button'
import { formatRelativeTime } from '@/entrypoints/app/agents/agent-display.helpers'
import type { HarnessAgent } from '@/entrypoints/app/agents/agent-harness-types'
import { AgentSummaryChips } from '@/entrypoints/app/agents/agent-row/AgentSummaryChips'
import { formatTokens } from '@/entrypoints/app/agents/agent-row/agent-row.helpers'
import type { AgentAdapterHealth } from '@/entrypoints/app/agents/agent-row/agent-row.types'
import { PinToggle } from '@/entrypoints/app/agents/agent-row/PinToggle'
import type { AgentLiveness } from '@/entrypoints/app/agents/LivenessDot'
import { cn } from '@/lib/utils'
interface ConversationHeaderProps {
agent: HarnessAgent | null
fallbackName: string
fallbackAdapter: 'claude' | 'codex' | 'openclaw' | 'unknown'
adapterHealth: AgentAdapterHealth | null
backLabel: string
backTarget: 'home' | 'page'
onGoHome: () => void
onPinToggle: (next: boolean) => void
}
/**
* Strip above the chat. Mirrors the `/agents` row card's title row +
* summary chips so the user gets adapter health, pin state, and status
* at a glance — but adds the meta line (last used · lifetime tokens ·
* queued) that's specific to this surface.
*
* The mobile `lg:hidden` Back button is preserved so the small-screen
* collapse keeps a navigable header without a sidebar.
*/
export const ConversationHeader: FC<ConversationHeaderProps> = ({
agent,
fallbackName,
fallbackAdapter,
adapterHealth,
backLabel,
backTarget,
onGoHome,
onPinToggle,
}) => {
const BackIcon = backTarget === 'home' ? Home : ArrowLeft
const adapter = agent?.adapter ?? fallbackAdapter
const status: AgentLiveness = agent?.status ?? 'unknown'
const lastUsedAt = agent?.lastUsedAt ?? null
const pinned = agent?.pinned ?? false
const queueCount = agent?.queue?.length ?? 0
const tokens = agent?.tokens ?? null
const lifetimeTotal = tokens
? tokens.cumulative.input + tokens.cumulative.output
: 0
const metaParts: string[] = []
if (lastUsedAt !== null) metaParts.push(formatRelativeTime(lastUsedAt))
if (lifetimeTotal > 0) metaParts.push(`${formatTokens(lifetimeTotal)} tokens`)
if (queueCount > 0) {
metaParts.push(queueCount === 1 ? '1 queued' : `${queueCount} queued`)
}
return (
<div className="flex min-h-[60px] shrink-0 items-center justify-between gap-4 px-5 py-2.5">
<div className="flex min-w-0 items-center gap-3">
<Button
variant="ghost"
size="icon"
onClick={onGoHome}
className="size-8 shrink-0 rounded-xl lg:hidden"
title={backLabel}
>
<BackIcon className="size-4" />
</Button>
<div className="group min-w-0 flex-1">
<div className="flex items-center gap-2">
<span className="truncate font-semibold text-[15px] leading-6">
{agent?.name || fallbackName}
</span>
{agent ? (
<PinToggle pinned={pinned} onToggle={onPinToggle} />
) : null}
</div>
<div className="mt-0.5 flex items-center gap-2">
<AgentSummaryChips
adapter={adapter}
modelLabel={agent?.modelId ?? null}
reasoningEffort={agent?.reasoningEffort ?? null}
adapterHealth={adapterHealth}
/>
</div>
</div>
</div>
<div className="flex shrink-0 flex-col items-end gap-1">
<StatusPill
status={status}
hasActiveTurn={Boolean(agent?.activeTurnId)}
/>
<div className="flex h-4 items-center text-[11px] text-muted-foreground">
<span className="truncate">
{metaParts.length > 0 ? metaParts.join(' · ') : '\u00A0'}
</span>
</div>
</div>
</div>
)
}
interface StatusPillProps {
status: AgentLiveness
hasActiveTurn: boolean
}
/**
* Working / Asleep / Attention all get distinctive styling; idle keeps
* the legacy emerald `Ready` pill so the default state is visually
* calm. Defensive working: `idle + activeTurnId` falls through to the
* working pill since the server says a turn is in flight.
*/
const StatusPill: FC<StatusPillProps> = ({ status, hasActiveTurn }) => {
const effective: AgentLiveness =
status === 'idle' && hasActiveTurn ? 'working' : status
const base =
'inline-flex items-center gap-2 rounded-full border px-3 py-0.5 text-[11px] uppercase tracking-[0.18em]'
if (effective === 'working') {
return (
<Badge
variant="secondary"
className={cn(
base,
'border-amber-200 bg-amber-50 text-amber-900 hover:bg-amber-50',
)}
>
<span className="size-1.5 animate-pulse rounded-full bg-amber-500" />
Working
</Badge>
)
}
if (effective === 'asleep') {
return (
<Badge variant="outline" className={cn(base, 'text-muted-foreground')}>
<span className="size-1.5 rounded-full bg-muted-foreground/50" />
Asleep
</Badge>
)
}
if (effective === 'error') {
return (
<Badge
variant="destructive"
className={cn(base, 'border-destructive/30')}
>
<span className="size-1.5 rounded-full bg-destructive-foreground" />
Attention
</Badge>
)
}
if (effective === 'idle') {
return (
<Badge
variant="outline"
className={cn(
base,
'border-emerald-200 bg-emerald-50 text-emerald-900 hover:bg-emerald-50',
)}
>
<span className="size-1.5 rounded-full bg-emerald-500" />
Ready
</Badge>
)
}
return (
<Badge variant="outline" className={cn(base, 'text-muted-foreground')}>
<span className="size-1.5 rounded-full bg-muted-foreground/30" />
Setup
</Badge>
)
}